WOWK12

Introduction to AI · Grades 6–8

Sixteen lessons. A course in creating thoughtfully.

Introduction to AI pairs a creative project with a question worth investigating. Designed for grades 6–8, the course moves from giving clear instructions to evaluating results, protecting privacy, and explaining the relationship between a student’s choices and AI assistance.

Sample finished student website with colorful game thumbnails and AI artwork
Illustrative sample project, not an actual student’s work.

Four chapters of discovery

Looks introduces asking, predicting, and checking. Behaviors explores art, feedback, and patterns. Rules investigates logic, memory, and fair tests. Design turns attention to fairness, truth, privacy, and creative credit. Each chapter contains four lessons.

What happens in a lesson

Students encounter an AI concept, discuss it, and apply it in a creative activity. They customize pre-written games through supported settings and components, play their versions, and reflect on the results. Sessions are designed for 60–90 minutes and include time for exploration and discussion. Materials are available in English and Spanish.

Learning you can ask students to explain

Ask students to show a precise prompt, compare a prediction with a result, or describe evidence for a design choice. Later lessons add source checking, privacy decisions, and attribution. The final project and WOW Expo bring together what students made, how they tested it, and where AI helped.

Scope and sequence

All 16 lessons

Lesson 1

Snake: Your Words, Your Game

Give your snake a signature look, then test its food, speed, and rules.

Your first custom Snake game

Prompts · variables · values

Lesson 2

Pacific Coast Highway: Say It Like You Mean It

Turn a vague idea into a specific request. Design a cruise that follows your words.

A coastal cruise with your style

Clear instructions · strings · numbers

Lesson 3

Flappy Flyer: Catch the AI

Create a flyer, experiment with gravity, and check what AI says against what actually happens.

A flight challenge you have tested

AI mistakes · evidence · booleans

Lesson 4

Sweet Swap: Out-Guess the AI

Create a match-three puzzle and explore how AI predicts from patterns and context.

A match-three puzzle with your choices

Prediction · context · game loops

Lesson 5

Brick Breaker: Don’t Make the AI Guess

What does “harder” mean? Change a precise setting, test a bounce, and refine the challenge.

A brick-breaking challenge

Ambiguity · coordinates · velocity

Lesson 6

Desert Adventure: You’re the Art Director

Explore AI image styles and bring your color choices into a desert adventure.

An adventure with your art direction

Image prompts · pixels · RGB color

Lesson 7

Drone Delivery: Make It, Play It, Fix It

Customize a drone, test real deliveries and improve one setting using your observations.

A delivery route you have tested and refined

Feedback · input events · debugging

Lesson 8

Space Defender: Teach the AI

Design a space mission and use examples to help AI understand a pattern.

Your own space-defense mission

Examples · patterns · lists and loops

Lesson 9

Pizza Rush: Rules vs. Learning

Make, bake and deliver pizzas while comparing fixed game rules with learned AI patterns.

A pizzeria with your own design choices

Rules vs. learning · conditionals

Lesson 10

Sky Jumper: Does AI Remember You?

Build a climbing challenge and explore the difference between chat context and saved game state.

A sky-climbing game

Context · memory · program state

Lesson 11

Ramp Riot: Test Like a Scientist

Build a stunt race and compare one setting at a time to investigate speed, landing and hazards.

A stunt race tested with evidence

Fair tests · collisions · hitboxes

Lesson 12

Maze Explorer: Give AI a Job

Give your AI coach a role, compare its explanations, and explore routes through a maze.

A maze and a clearer way to ask for help

Roles · functions · parameters

Lesson 13

Block Drop: Is It Fair?

Test a falling-block game. Investigate piece patterns before deciding what feels fair.

A falling-block game with tested rules

Fairness · probability · sample size

Lesson 14

Rocket Cars: Real or Fake?

Customize a racer and investigate image sources. A realistic picture still needs evidence.

A racer with your design decisions

Media literacy · sources · simulated motion

Lesson 15

Pinball Wizard: Keep It Private

Create a pinball table, choose a fictional nickname, and practice what is smart to share.

A pinball table with a personal touch

Privacy · stored data · score multipliers

Lesson 16

Endless Runner II + WOW Expo: You + AI

Polish a final obstacle run, show your project, and explain your ideas, tests, and AI assistance.

Your capstone and WOW Expo presentation

Creative credit · JSON · reflection

Before you begin

Questions from program leaders

How long is the course?

The course has 16 lessons designed for 60–90 minutes per session. Discuss how to fit the sequence into your school or after-school calendar during a demo.

Is this a traditional coding course?

It is an introduction to AI through creation. Students explore computing concepts by customizing pre-written programs, assembling components, and changing supported settings with AI.

Let’s talk about your group.

Share your grade levels, calendar, and program goals. We’ll walk through the course and the next steps with you.